﻿<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TerrainTypeBases[
  <!ELEMENT TerrainTypeBases (TerrainTypeBase*) >
  <!ELEMENT TerrainTypeBase (ID,Name,Description,MoveCost,DefenseBonus,ResourceID?,Productions) >
  <!ELEMENT ID ANY>
  <!ELEMENT Name ANY>
  <!ELEMENT Description ANY>
  <!ELEMENT MoveCost ANY>
  <!ELEMENT DefenseBonus ANY>
  <!ELEMENT ResourceID ANY>
  <!ELEMENT Productions (Production*)>
  <!ELEMENT Production EMPTY>
  <!ATTLIST Production
    CargoID CDATA #REQUIRED
    Base NMTOKEN #REQUIRED
    PlowBonus NMTOKEN #REQUIRED
    RiverBonus NMTOKEN #REQUIRED
    RoadBonus NMTOKEN #REQUIRED
    ExpertBonus NMTOKEN #REQUIRED
    ExpertBonusType (Add|Multiply) #REQUIRED
  >
]>
<TerrainTypeBases>
  <TerrainTypeBase>
    <ID>Arctic</ID>
    <Name>Arctic</Name>
    <Description>Cold and icy, the arctic is almost incapable of supporting life.</Description>
    <MoveCost>2</MoveCost>
    <DefenseBonus>0</DefenseBonus>
    <Productions />
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>BorealForest</ID>
    <Name>Boreal Forest</Name>
    <Description>This is cold wooded country that is good for fur trapping and woodcutting.</Description>
    <MoveCost>2</MoveCost>
    <DefenseBonus>50</DefenseBonus>
    <ResourceID>Game</ResourceID>
    <Productions>
      <Production CargoID="Food" Base="2" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" />
      <Production CargoID="Furs" Base="3" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Lumber" Base="4" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Ore" Base="1" PlowBonus="0" RoadBonus="1" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
    </Productions>
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>BroadleafForest</ID>
    <Name>Broadleaf Forest</Name>
    <Description>This is temperate wooded country that is good for fur trapping and woodcutting.</Description>
    <MoveCost>2</MoveCost>
    <DefenseBonus>50</DefenseBonus>
    <ResourceID>Game</ResourceID>
    <Productions>
      <Production CargoID="Food" Base="2" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" />
      <Production CargoID="Cotton" Base="1" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Furs" Base="2" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Lumber" Base="4" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply" />
    </Productions>
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>ConiferForest</ID>
    <Name>Conifer Forest</Name>
    <Description>This is temperate wooded country that is good for fur trapping and woodcutting.</Description>
    <MoveCost>2</MoveCost>
    <DefenseBonus>50</DefenseBonus>
    <ResourceID>Timber</ResourceID>
    <Productions>
      <Production CargoID="Food" Base="2" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" />
      <Production CargoID="Tobacco" Base="1" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Furs" Base="2" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Lumber" Base="6" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply" />
    </Productions>
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>Desert</ID>
    <Name>Desert</Name>
    <Description>These dry, sparse areas are difficult places to grow food (although it is possible). You can sometimes mine ore here, though.</Description>
    <MoveCost>1</MoveCost>
    <DefenseBonus>0</DefenseBonus>
    <ResourceID>Oasis</ResourceID>
    <Productions>
      <Production CargoID="Food" Base="2" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" />
      <Production CargoID="Cotton" Base="1" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Ore" Base="2" PlowBonus="0" RoadBonus="1" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
    </Productions>
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>Grassland</ID>
    <Name>Grassland</Name>
    <Description>Fertile soil in temperate areas, this is perfect for tobacco growing; you can also harvest food here.</Description>
    <MoveCost>1</MoveCost>
    <DefenseBonus>0</DefenseBonus>
    <ResourceID>Tobacco</ResourceID>
    <Productions>
      <Production CargoID="Food" Base="3" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" />
      <Production CargoID="Tobacco" Base="3" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
    </Productions>
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>Hills</ID>
    <Name>Hills</Name>
    <Description>A gently rolling area that offers easy access to ore; you can also develop some agriculture here.</Description>
    <MoveCost>2</MoveCost>
    <DefenseBonus>100</DefenseBonus>
    <ResourceID>Ore</ResourceID>
    <Productions>
      <Production CargoID="Food" Base="2" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" />
      <Production CargoID="Ore" Base="4" PlowBonus="0" RoadBonus="1" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
    </Productions>
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>Marsh</ID>
    <Name>Marsh</Name>
    <Description>A wet, briny area, this is where the sea meets the land. You can grow some foods here, and you can find ore in abundance.</Description>
    <MoveCost>2</MoveCost>
    <DefenseBonus>25</DefenseBonus>
    <Productions>
      <Production CargoID="Food" Base="3" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" />
      <Production CargoID="Tobacco" Base="2" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Ore" Base="2" PlowBonus="0" RoadBonus="1" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
    </Productions>
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>MixedForest</ID>
    <Name>Mixed Forest</Name>
    <Description>This is temperate wooded country that is good for fur trapping and woodcutting.</Description>
    <MoveCost>2</MoveCost>
    <DefenseBonus>50</DefenseBonus>
    <ResourceID>Mineral</ResourceID>
    <Productions>
      <Production CargoID="Food" Base="3" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" />
      <Production CargoID="Cotton" Base="1" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Furs" Base="3" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Lumber" Base="6" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply" />
    </Productions>
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>Mountains</ID>
    <Name>Mountains</Name>
    <Description>These are large areas of mountainous terrain, difficult for travel, but likely sources of ore and silver. Colonies cannot be established in mountain terrain.</Description>
    <MoveCost>3</MoveCost>
    <DefenseBonus>150</DefenseBonus>
    <ResourceID>Silver</ResourceID>
    <Productions>
      <Production CargoID="Ore" Base="4" PlowBonus="0" RoadBonus="1" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Silver" Base="1" PlowBonus="0" RoadBonus="1" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
    </Productions>
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>Ocean</ID>
    <Name>Ocean</Name>
    <Description>This is the wide open water of the sea. It is useful for fishing, especially along the coasts, and in fisheries.</Description>
    <MoveCost>1</MoveCost>
    <DefenseBonus>0</DefenseBonus>
    <ResourceID>Fish</ResourceID>
    <Productions>
      <Production CargoID="Food" Base="4" PlowBonus="0" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" />
    </Productions>
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>Plains</ID>
    <Name>Plains</Name>
    <Description>These are areas good for growing a wide variety of foods. You can grow a little cotton here as well.</Description>
    <MoveCost>1</MoveCost>
    <DefenseBonus>0</DefenseBonus>
    <ResourceID>Wheat</ResourceID>
    <Productions>
      <Production CargoID="Food" Base="5" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" />
      <Production CargoID="Cotton" Base="2" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Ore" Base="1" PlowBonus="0" RoadBonus="1" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
    </Productions>
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>Prairie</ID>
    <Name>Prairie</Name>
    <Description>This is relatively flat, open land, ideal for production of cotton; you can also grow food crops here.</Description>
    <MoveCost>1</MoveCost>
    <DefenseBonus>0</DefenseBonus>
    <ResourceID>Cotton</ResourceID>
    <Productions>
      <Production CargoID="Food" Base="3" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" />
      <Production CargoID="Cotton" Base="3" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
    </Productions>
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>RainForest</ID>
    <Name>Rain Forest</Name>
    <Description>This is Tropical jungle country that is good for woodcutting, some sugar, and ore.</Description>
    <MoveCost>3</MoveCost>
    <DefenseBonus>75</DefenseBonus>
    <ResourceID>Mineral</ResourceID>
    <Productions>
      <Production CargoID="Food" Base="2" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" />
      <Production CargoID="Sugar" Base="1" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Furs" Base="1" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Lumber" Base="4" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Ore" Base="1" PlowBonus="0" RoadBonus="1" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
    </Productions>
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>Savannah</ID>
    <Name>Savannah</Name>
    <Description>Rich, moist soil specially suited for growing sugar cane; this land is good for food production, as well.</Description>
    <MoveCost>1</MoveCost>
    <DefenseBonus>0</DefenseBonus>
    <ResourceID>Sugar</ResourceID>
    <Productions>
      <Production CargoID="Food" Base="4" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" />
      <Production CargoID="Sugar" Base="3" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
    </Productions>
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>ScrubForest</ID>
    <Name>Scrub Forest</Name>
    <Description>This is dry barren country with scattered vegetation. Some ore may be found in these areas.</Description>
    <MoveCost>1</MoveCost>
    <DefenseBonus>50</DefenseBonus>
    <ResourceID>Oasis</ResourceID>
    <Productions>
      <Production CargoID="Food" Base="2" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" />
      <Production CargoID="Cotton" Base="1" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Furs" Base="2" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Lumber" Base="2" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Ore" Base="1" PlowBonus="0" RoadBonus="1" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
    </Productions>
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>SeaLane</ID>
    <Name>Sea Lane</Name>
    <Description>This is open ocean that leads to standard sea routes from the New World to Europe, and vice-versa. To return to Europe, a ship only has to enter a sea lane then move toward the east (if exiting east) or west (if exiting west).</Description>
    <MoveCost>1</MoveCost>
    <DefenseBonus>0</DefenseBonus>
    <Productions>
      <Production CargoID="Food" Base="4" PlowBonus="0" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" />
    </Productions>
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>Swamp</ID>
    <Name>Swamp</Name>
    <Description>These low wetlands often harbor bog deposits of ore. You can grow a little food and some sugar cane here, as well.</Description>
    <MoveCost>2</MoveCost>
    <DefenseBonus>25</DefenseBonus>
    <ResourceID>Mineral</ResourceID>
    <Productions>
      <Production CargoID="Food" Base="3" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" />
      <Production CargoID="Sugar" Base="2" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Ore" Base="2" PlowBonus="0" RoadBonus="1" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
    </Productions>
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>TropicalForest</ID>
    <Name>Tropical Forest</Name>
    <Description>This is humid wooded country that is good for woodcutting and trapping fur.</Description>
    <MoveCost>2</MoveCost>
    <DefenseBonus>50</DefenseBonus>
    <ResourceID>Timber</ResourceID>
    <Productions>
      <Production CargoID="Food" Base="3" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" />
      <Production CargoID="Sugar" Base="1" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Furs" Base="2" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Lumber" Base="4" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply" />
    </Productions>
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>Tundra</ID>
    <Name>Tundra</Name>
    <Description>This rather cold, open land can produce a minimal amount of food, but little other agriculture; however, you often find ore here.</Description>
    <MoveCost>1</MoveCost>
    <DefenseBonus>0</DefenseBonus>
    <ResourceID>Mineral</ResourceID>
    <Productions>
      <Production CargoID="Food" Base="3" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" />
      <Production CargoID="Ore" Base="2" PlowBonus="0" RoadBonus="1" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
    </Productions>
  </TerrainTypeBase>
  <TerrainTypeBase>
    <ID>WetlandForest</ID>
    <Name>Wetland Forest</Name>
    <Description>This is tropical wooded country that is good for woodcutting, trapping fur, and mining ore.</Description>
    <MoveCost>3</MoveCost>
    <DefenseBonus>50</DefenseBonus>
    <ResourceID>Mineral</ResourceID>
    <Productions>
      <Production CargoID="Food" Base="2" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" />
      <Production CargoID="Tobacco" Base="1" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Furs" Base="2" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Lumber" Base="4" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply" />
      <Production CargoID="Ore" Base="1" PlowBonus="0" RoadBonus="1" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" />
    </Productions>
  </TerrainTypeBase>
</TerrainTypeBases>